The concept emerged from a frustrating realization: accessibility guidelines tell us what to do, but not how it feels. I brought this challenge to Claude:
Claude helped me think beyond traditional persona development toward experiential empathy:
- Contextual scenarios: Not just "user with visual impairment" but "software engineer with progressive vision loss using screen reader while debugging code at 2am"
- Intersectional perspectives: How multiple factors (disability, culture, technology access) combine to create unique user experiences
- Emotional impact: The frustration, workarounds, and triumphs that real users experience
- Progressive revelation: How barriers compound throughout longer user journeys
Most crucially, Claude challenged me: "How do you make this feel real rather than theoretical? What would make a designer genuinely understand the user's experience?"